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RPG (Role-Playing Game) Research - Now in Phase 2, The BCI-ERPG Opensource Project

The Brain-Computer Interface Multiplayer Online Electronic Role-Playing Game (BCI-MOERPG) Status Update: Phases 0 and 1 complete, now in Phase 2.

 · 2 min read

We are now in Phase 2 (& year 2) of our Brain-Computer-Interface software development project for an Electronic Role-Playing Game built from the ground up with accessibility in mind, that you can play with just your brain!

Many thanks to the great team of around a dozen volunteer developers who have stuck it out this long.

Still a long way to go, but a significant milestone!

It will take at least 6-12 months to get through the toolset building portion of Phase 2. Then the actual adventure creation using those tools. And verifying the BCI interfaces work along the way.

We will then take as long as needed to debug and verify the Phase 2 version of the game is fully playable with just a BCI headset.

Then onward to Phase 3 (graphical/audio overlay triggers a la Dirk the Daring style but turn-based rather than twitch-based), and then Phase 4 (robotics integration into boardgame devices (dice roller, moving miniatures, moving through map, etc., some years away from now most likely).

The demo adventure, already worked out during Phase 1 prototyping with NWN:EE, detailed in our Twinery data, is based on Shakesepeare's "The Tempest". The Neverwinter Nights: Enhanced Edition prototype is now playable on our dedicated server.

NOTE: We are moving our weekly dev meetings from Thursdays to Saturdays 10:00 am PST8PDT. Streamed live on our channel.

We also now need to begin buying some of the expensive BCI hardware. This can range from hundreds to even thousands of dollars per headset depending on the features and quality.

If you would like to join as a developer, sign up here:

If you would like to donate money to help us buy more BCI equipment, please go here:

If you would like to send us BCI equipment directly as a donation or loan, please see our Contact Us page and let us know:


-Hawke Robinson

Founder, RPG Research

Hawke Robinson

A Washington State Department of Health Registered Recreational Therapist with a background in Therapeutic Recreation, computer science, neuroscience, cognitive neuropsychology, research psychology, nursing, play therapy, education, and role-playing gaming.
Hawke Robinson has been involved with role-playing games in community settings since 1977. Studying methods for optimizing the experience of role-playing games since 1979. A paid professional game master since 1982. Studying the effects of role-playing games upon participants since 1983. Providing role-playing games in educational settings and for educational goals since 1985. Working with incarcerated populations since 1989. Researching and using role-playing games to achieve therapeutic goals for a wide range of populations from 2 years old through senior adults since 2004.
Founder and CEO of the non-profit 501(c)3 charitable research and human services organization, RPG Research.
Founder and President of the for-profit <">RPG Therapeutics LLC and RPG.LLC.
Author of the RPG Professional Workbook available on Amazon.
Creator of the wheelchair accessible RPG Mobile fleet.
Founder of the RPG Museum.

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