Why "waste" so much time discussing the past?

by Hawke Robinson published 2019/01/30 12:01:00 GMT+0, last modified 2019-01-30T12:31:58+00:00
The past is still very present for many. We regularly meet people in the gaming community who do not understand why we "waste" time talking about all the misconceptions of the past regarding role-playing games and gamers. This is because outside of the fandom bubble, a very large percentage of people unfortunately still believe the negative myths and stereotypes. If we don't address those issues up-front and head-on, it is literally the difference between our programs being accepted or denied.

A historical context is important in being prepared for any potential “push back” that may sometimes occur because of many inculcated conceptions regarding role-playing gaming and gamers.

Even as recently as 2019, we have run into many settings and people who still believe the inculcated negative stereotypes and myths about role-playing gamers and games.

Outside of the geek culture "bubble", the majority of people need to be educated about the myths and realities of role-playing games. We run into hundreds of parents a year worried about the "dangers" of their child participating in a role-playing game program. We are usually able to assuage most of these concerns if given the chance to present our methodical approach to these discussions.

We literally have to spend most of our initial presentation when we first approach new clients outside of fandom, addressing their concerns that role-playing games / Dungeons & Dragons are dangerous or inherently evil.

I kid you not, this is still a VERY SIGNIFICANT issue even in 2019!

Examples in just 2018 and 2019 include presentations at public school districts, libraries, professional therapeutic & medical conferences, social workers (see the 2017 survey), rehabilitation centers, hospitals, modern day "orphanages", prisons, and much of the general public outside of the fandom community bubble. Every subculture has its own internal bubble of in-group acceptance, that often are not shared in the out-group populations.

We often run into those in the gaming community who do not understand why we still "waste time" addressing these issues. And when speaking to the gaming community, it is preaching to the choir, so we usually don't need to spend much time on such issues at conferences, but in training people they need to have the facts at their fingertips to prepare themselves for the heavy resistance outside of the gaming community that they will run into bring RPGs to other communities.

We have found that if we do not address these issues head-on and up-front, prospective clients will not be able to listen to the rest of the information we provide, and that it is literally the difference between getting acceptance for the RPG program or rejection of the program.

Once the methodical approach is used, then excellent progress can be made moving forward.



2017 Social Workers’ Perceptions of the Association Between Role Playing Games and Psychopathology



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