All-day RPG For Professionals Workshop, ATRA Conference, Reno, NV. September 14th, 2019

Part 1: Introduction to Role-Playing Games (RPGs) as Intervention Modalities in Therapeutic Recreation: History, Theory, Research Evidence, Evidence-in-practice, & Hands-on Examples.

Introductory history, relevant applicable TR theories, RPG Model, and RPG Theory about all 4 role-playing game (RPG) formats: tabletop (TRPG), live-action (LRPG & Larp), electronic (ERPG), & hybrid (HRPG). Also includes format subtypes considerations for variants such as computer-based (CRPG), offline and online, virtual reality (VR), augmented reality (AR), mobile devices, etc. Includes brief audience participation experience with each format in their standard diversionary applications, and then introductory general discussion about their potential application in educational and therapeutic recreation settings.

Part 2:  TR & RPG For Toddlers, Young Children, Youth, Adolescents, Adults, & Senior Adults.

Includes specific program plan examples using Therapeutic Recreation guided RPGs with considerations for toddlers, young children, adolescents, young adults, adults, & senior adults. Various developmental considerations, social skills development for many populations, and many other related topics.

Part 3: Specific Examples of TR RPG for At-risk, Special Needs, Social Skills Dev, & Many Other Populations.

Includes specific program plan examples using Therapeutic Recreation guided RPGs to achieve specific measurable goals including accessibility considerations, at-risk populations, ADHD, anxiety disorders, ASD/PDD, brain Injuries, Deaf & Hard of Hearing, Muscular Dystrophy & Cerebral Palsy, social phobias, & social skills development for many populations.

Part 4: Professional Development & Considerations for TRSs Using RPGs.

Specific guidance on options for TR RPG related skills development, professional training, certification, market, financial, logistical, legal, and related professional considerations for Therapeutic Recreation Specialists wishing to integrate role-playing games into their facilities or private practice. Also discussion of logistical, legal, and other considerations related to independent TR contracting and independent TR researchers, as well as mobile facilities development and use, including a tour of the wheelchair accessible RPG Trailer and RPG Bus mobile TR facilities that are designed to address many of the issues discussed in all 3 sessions. Includes optional (challenge by choice) end of session participation in hands-on activities with facilitated drum circle (maximum 50 participants) and RPG sessions (maximum 21 participants).