RPG 2: Player & Game Master Level Two Training Checklist

Week Type Topic Title
1 Baseline quiz Review of the RPG Model, The 4 RPG Formats, & Game Tiers + Play Styles & Player Archetypes. Picking & Running The "Right Game" For You & Your Players. Review of the RPG Model, The 4 RPG Formats, & Game Tiers + Play Styles & Player Archetypes. Picking & Running The "Right Game" For You & Your Players.
ARPG? Applied gaming

Lecture, theory, & discussion

Tools, tips, & tricks

Applied gaming

Quiz
2 Baseline quiz Play Styles & GM Archetypes  Play Styles & GM Archetypes 

Applied gaming

Lecture, theory, & discussion


Tools, tips, & tricks



Applied gaming

Quiz

3 Baseline quiz

 

 


Applied gaming


Lecture, theory, & discussion



Tools, tips, & tricks

Participant functional assessment, accessibility RPG Tools, BCI, Environment checklist

Applied gaming HRPG: SAB 1
Warlock on Firetop Mountain

Quiz RPG Model: HRPG
Hybrid RPGs
4 Baseline quiz RPG Model: TRPG
Tabletop RPGs

Applied gaming Basic D&D Intro Group 1
BECMI To the Wall!
.
Lecture, theory, & discussion
RPG Model: TRPG
Tabletop RPGs

Tools, tips, & tricks GM Setup Checklist     
GM Game Prep Checklist

Applied gaming Basic D&D Intro Group 1
BECMI To the Keep!

Quiz RPG Model: TRPG
Tabletop RPGs
5 Baseline quiz RPG Format: LRPG + Consent
Live-Action RPGs + Consent

Applied gaming NTYE 1
Dragonsnot Falls

Lecture, theory, & discussion
RPG Format: LRPG
Live-Action RPGs

Tools, tips, & tricks
Consent Tools + Turn-taking management & the "Talking Stick" timer
Consent form, tools, etc. + Turn-taking management & the "Talking Stick" timer

Applied gaming NTYE 2
Race Against Time

Quiz RPG Format: LRPG
Live-Action RPGs
6 Baseline quiz RPG Format: ERPG
Electronic RPGs

Applied gaming NWN:EE
Prelude

Lecture, theory, & discussion
RPG Format: ERPG
Electronic RPGs

Tools, tips, & tricks
Introduction to virtual RPGing, NWN possibilities, & VTTs. Introduction to virtual RPGing, NWN possibilities, & VTTs.

Applied gaming NWN:EE
Prelude

Quiz RPG Format: ERPG
Electronic RPGs
7 Baseline quiz Intro to Bleed

Introduction to Bleed


Applied gaming BFRPG TRPG 1
Bear Dungeon

Lecture, theory, & discussion
Intro to Bleed
Introduction to Bleed

Tools, tips, & tricks
Voices + bleed management
Voice Workshop 1 + bleed management through how you speak.

Applied gaming
BFRPG TRPG 1
Bear Dungeon

Quiz Intro to Bleed Introduction to Bleed
8 Baseline quiz  Accessibility 2
Theater of the Mind vs. Aphantasia

Applied gaming 
BFRPG TRPG 2
Gold in the Hills

Lecture, theory, & discussion 
Accessibility 2
Theater of the Mind vs. Aphantasia

 Tools, tips, & tricks Visual aid tools to address Aphantasia Visual aid tools to address Aphantasia

Applied gaming BFRPG TRPG 2
Gold in the Hills

Quiz  Accessibility 2
Theater of the Mind vs. Aphantasia
9 Baseline quiz  Immersion, Flow
Attendance, participation, engagement, immersion, flow.

Applied gaming 

DWAITS

Arrowdown


Lecture, theory, & discussion 
Immersion, Flow
Attendance, participation, engagement, immersion, flow.

Tools, tips, & tricks GM Logs w/ OIS
Introductory use of the Observed Immersion scale

Applied gaming 

DWAITS

Arrowdown


 Quiz 
Immersion, Flow
Attendance, participation, engagement, immersion, flow.
10 Baseline quiz Intro to Small Group Dynamics Small Group Dynamics: Formation, Communication, & Development in RPGs

Applied gaming
NWN:EE Group Play
Chapter 1

Lecture, theory, & discussion
Intro to Small Group Dynamics
Small Group Dynamics: Formation, Communication, & Development in RPGs

Tools, tips, & tricks of the trade Awareness &  Monitoring. Basic Participant feedback forms. 
Tips for getting to Norming Stage, working toward performing.

Applied gaming
NWN:EE Group Play
Chapter 1
Quiz
Intro to Small Group Dynamics
Small Group Dynamics: Formation, Communication, & Development in RPGs
11 Baseline quiz
Start fast & Keep it  Flowing. GM Self-monitoring, Group Monitoring. Participant Assessment.  Bleed Management through voices & pronoun context.
A Better Game Experience, tying it together with Awareness, monitoring, assessment.+ Bleed management through Voices & Context

Applied gaming
BECMI TRPG 1 Part 2
To the Dungeon!
     
Lecture, theory, & discussion
Start fast & Keep it  Flowing. Assessment.  
A Better Game Experience, tying it together with Awareness, monitoring, assessment.

Tools, tips, & tricks of the trade
GM Roster + Assessment
       GM PC & NPC Rosters. + Simple  Player Enjoyment Assessments.

Applied gaming
BECMI TRPG 1 Part 2
To the Dungeon!

Quiz
Start fast & Keep it  Flowing. Assessment.  Bleed Management through voices & pronoun context.
A Better Game Experience, tying it together with Awareness, monitoring, assessment.+ Bleed management through Voices & Context
12 Baseline quiz
Play Styles & Archetypes & pickig/running the right game for you & your players.
Play Styles & Archetypes & pickig/running the right game for you & your players.

Applied gaming
Final RPG Session Fill in the Gaps.

Lecture, theory, & discussion
Play Styles & Archetypes & pickig/running the right game for you & your players.
Play Styles & Archetypes & pickig/running the right game for you & your players.

Tools, tips, & tricks of the trade
The GM screen & the illusion of the omniscient & omnipotent GM. + . Initiative tracking tools: roster, post-its, tents, etc
"Pay no attention to the person behind the curtain" (um, er, screen)! + Turn-taking management & Initiative Tracking

Applied gaming
Final RPG Session
Fill in the Gaps.

Quiz
Play Styles & Archetypes & pickig/running the right game for you & your players.
Play Styles & Archetypes & pickig/running the right game for you & your players.
Give back to the community hours (assumes attending just one training session per week over 3-month period)
"Give back" 2 sessions per month?
(At least 6 sessions given back to the community per 3 month training cycle)
Minimum "Give back" hours: 24 per 3 month training cycle.
May not take final exam until "Give back to the community hours" equal at least 24 hours.
Self-study Assignments & online self-study. The 4-hour sessions cover about 50-80% of the material on the final, the assignments & self-study courses cover the rest. While the weekly training sessions generally cover 10 questions per week, the self-study goes deeper, covering those same 10 questions plus typically 10 to 15 more per week. Self-study is around 1-5 hours per week. This includes active gaming assignments and online self-paced courses. So typically one can expect total hours of between training, assignments, giving back to the community, & self-study to be around 5-10 hours per week.
Final Exam
10 Questions from each week.
120 questions randomly selected from database of 300+ questions
Online. Can stop & start as needed. Take as often as needed (but with some time delays between each retake). Must score 90% or better to receive diploma.
Player Level One Diploma
Training hours: (4/week x 12 weeks=) 48, plus play on your own, learn on your own hours typically around 20 hours = 68.
+ Give back hours (24) =  92 hours.
+ assignments & self-study (24) = 116 hours.
+ test and other experiential hours, typically around 120 hours total active training for Level One Role-Playing Game Player Diploma.
Game Master Level One Diploma (must have Player level one diploma completed first).
GM Training hours: (4/week x 12 weeks = 48) + learn on your own hours typically around 20 hours = 68.
+ Give back hours (24) = 92 hours minimum.
+ assignments & self-study (24) = 116 hours.
+ player level one diploma (required before can receive GM level one diploma, typically 120 hours active training) + GM training (68) + give back hours (24) + self-study hours (24) + test hours (4) = ~240 hours total active training for Level One Game Master Diploma.