RPG Research considers that there are 4 different venues for applied role-playing games:

RPG Research's founder has been implementing and studying the use of role-playing games in educational settings to achieve a wide range of educational goals for pre-school, K-12, college, professional workshops, and other educational environments and goals since 1985.

RPG Research's staff now consist of educators from a wide range of backgrounds and disciplines. For educators looking for information about the efficacy of RPGs to achieve educational goals, and information on how to do so, consider first searching our research archives. Then if you do not find information you need, feel free to contact us to help guide you to the resources ideal for your goals.

Many schools, facilities, organizations, and professionals throughout the world, have found that using role-playing games are highly effective as instructional modalities for increasing student engagement and retention in many academic topics.

In the area of education, it is a well researched evidence-based area where RPGs have been proven an effective facilitation technique to achieve specific measurable goals.

Appropriately using role-playing games for serious academic topics can help enable students to engage with their already assigned primary sources in ways that conventional seminar-style discussion does not. Studies in education and psychology have shown that role-playing helps students practice empathy and communication. For example, using a historical role-playing game can encourage students to inhabit a worldview wholly unlike their own. They can then emerge with a new understanding of the thinking and logic used during that time period, supporting controversial or complex topics.