Recent RPG Theory Related Discussions / Lectures at RPG Research

by Hawke Robinson published 2018/08/31 08:29:00 GMT-7, last modified 2019-01-30T16:08:50-07:00
This is a work in progress. With so much going on you may have missed the recent broadcasts related to role-playing game theories we have been covering at RPG Research. This is a quick summary of a few of the recent topics with links to the audio/video.
This is a work in progress. Links and content will be added as time permits. Or you can just go directly to the lectures/content through our Patreon page as a supporter.

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A list of Recent RPG Research Role-Playing Game Related Theory Lectures, Discussions, & Panels.

 

 

Immersion, Flow, & Role-Playing Games

Video. Audio. Text.

 

 

 

Avedon Interaction Patterns and RPGs overview.

Video. Audio. Text.

Topics Summary

The 8 Avedon Interaction Patterns from 1974

1-page Reference document created relevant to role-playing games.

Intra-individual

Extra-individual

Aggregate

Inter-individual

Unilateral

Multilateral

Intragroup

Intergroup

 

Role-playing games and Tuckman's theories on small groups. Part 1.

Tuesday's Research Assistant trainees group: Video. Audio. Text.

Thursday's Applied Programs trainees group: Video. Audio. Text.

Forming, Storming, Norming, Performing, Adjourning, Reforming.

All tied into context with role-playing games of various formats.

Topics Summary

Literature review and Meta-analysis that lead to Tuckman's theories on Small Groups. 

Definitions of Terms.

Small Group

Team

Network

Ethos, Logos, & Pathos

Communication: Self or Intrapersonal, Interpersonal, Small Group, Public, Mass.

Group versus Individual.

Pooling of info.

Blind alley

Stimulation of ideas

Groups not always superior

Emergency/immediate, very simple, or very complex/specialized-skills.

Erikson development models related to group communication and self-concept.

Optimal group size.

 

Brief Summary of just a few Types of Research Designs within context of this particular topic:

  • Case Study
  • Correlative
  • Experimental
  • Longitudinal
  • Meta-Analysis

 

There are half a dozen others, but for the conversation those were just covered briefly.

 

 

 

2 Paradoxes

  1. Resource allocation toward task resolution versus social conflict resolution.
  2. Individual freedom and self concept-versus group affiliation and role.

 

Forming

Storming

Norming

Performing

Adjourning

Reforming

 

 

Accessibility & Inclusiveness Considerations for Role-Playing Gamers

Video. Audio. Text.

Accessibility considerations for populations

Medication and treatments side effects considerations

Aphantasia

Deaf & Hard of Hearing

Visual impairment

Wheelchair accessible

Fine motor skills, grasping, lifting, writing.

Brain injury considerations

LARP adaptations for Muscular Dystrophy and other disorders with similar physical challenges.

Computer adaptive equipment.

Reaction and coordination adaptations

Turn-based rather than real-time.

Cognitive impairment adaptations.

Cultural considerations

Competition versus cooperation

Assertiveness versus passivity

Idioms and colloquialisms

 

 

Player Archetypes & Role-Playing Games

Video. Audio. Text.

Archetypes history & background concepts

Character archetypes short review

Game master archetypes short review

Player archetypes

Educational archetypes

Therapeutic/medical archetypes

 

 

10 Tips for Players from B1 In Search of the Unknown

Video. Audio. Text.

 

 

 

Games & Resource Allocation Training / Conflation of RPG, Games, TRPG, & CRPG

Video. Audio. Text.

 

 

 

Do Some Older Games Fail to Register with Younger Gamers?

Video. Audio. Text.

 

 

 

Pros & Cons of all 4 Role-Playing Game (RPG) Formats (CRPG, LARP,  SABM, TRPG)

Video. Audio. Text.

Tabletop (RPG / TRPG)

Live-action (LARP)

Computer-based (CRPG)

Solo adventure books and modules (SABM)

 

 

Assessment of Role-Playing Games as an Instructional Technique Within the Constraints of a University Academic Setting from the Cognitive Neropsychology Perspective

Video. Audio. Text.

 

Divided Attention

Cognitive interference factors

Deep level processing

Elaboration

Distrinctiveness

Prior knowledge

Interconnections

Mass learning

Distributed practice

Differential learning

Chunking

Inaccurate self-assessment of competency areas

Objective feedback

Mental imagery

Cues

Encoding

Retrieval

Existing knowledge

Intrinsic versus extrinsic motivation

Locus of control

Narrative technique

Associative knowledge

Self-reference effect

Desirable difficulties

Exploration of opportunities

Interactive

 

 

 

Competitive Versus Cooperative Gaming Preferences

Video. Audio. Text.

 

 

Should Professional Role-playing Game Masters Be Paid?

Video. Audio. Text.

 

Does RPG reading complexity impact participant development of intrinsic reading motivation, speed of development, and total reading advancement?

Video. Audio. Text.

 

 

Panels

 

 

Gaming With Children

Video. Audio. Text.

SpoCon 2018

 

 

How to Write a Game Module

Video. Audio. Text.

 

 

House Rules: Some Love, Others Hate

Video. Audio. Text.

 

How to Build a Campaign

Video. Audio. Text.

 

Game Design in the 21st Century

Video. Audio. Text.

 

Creating Worlds the Players Control

Video. Audio. Text.

 

Role-Playing [Gaming] As Therapy

Video. Audio. Text.

 

Cultivating Long-term Role-Playing Gaming Groups

Video. Audio. Text.

 

Psychology of Hackers and Gamers

Video. Audio. Text.

 

Retro Gaming, Then and Now

Video. Audio. Text.

 

 

 

 

 

 

 

 

 

 

 

 

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