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      Site News
    
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            <syn:updateBase>2011-10-13T22:07:55Z</syn:updateBase>
        

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        <rdf:li rdf:resource="http://www.rpgresearch.com/news/news-rfc-rpg-tr-handbook-of-practice"/>
      
      
        <rdf:li rdf:resource="http://www.rpgresearch.com/news/scott-thorne-on-future-of-rpg"/>
      
      
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  <item rdf:about="http://www.rpgresearch.com/news/news-rfc-rpg-tr-handbook-of-practice">
    <title>Request For Comments on Role-Playing Gaming Therapeutic Recreation Handbook of Practice Drafts</title>
    <link>http://www.rpgresearch.com/news/news-rfc-rpg-tr-handbook-of-practice</link>
    <description>A dedicated section of the site has been setup for this proposal and drafts. Both as a repository for PDFs and Wiki pages for more direct community involvement. As I continue to peruse in depth the Recreation Therapy Handbook of Practice, and tracking the sections of the book that could use role-playing gaming as a treatment (see my eaarlier posting notes for example), I'm considering trying to take on the (overwhelming) task of creating an RPG specific version of the book... </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="kssattr-macro-text-field-view kssattr-templateId-blogentry_view.pt kssattr-atfieldname-text plain" id="parent-fieldname-text">
<p>This would of course initially be theoretical. Until  people actually start formally using RPGs for such therapies, it is  unknown what the challenges and pitfalls will be for certain, though  certainly many logical assumptions can be made (though will need  verification).</p>
<p>II think I'll start out compiling my notes into a more organized  document, then post it as a PDF for download, and then also export it to  a Wiki style format. Then hopefully over time, as TR and other care  professionals begin to (hopefully) use RPGs for their clients, they can  modifyand make postings about their experiences to make it a more  definite handbook.</p>
<p>Will see how this goes. People have any thoughts on this? If you are a care professional, would you find this useful?</p>
<p>I have setup a dedicated section here: <a href="http://www.rpgresearch.com/documents/rpg-research-documents/role-playing-gaming-therapeutic-recreation-handbook-of-practice" class="internal-link">http://www.rpgresearch.com/documents/rpg-research-documents/role-playing-gaming-therapeutic-recreation-handbook-of-practice/</a></p>
<p>And the wiki version here: <a href="http://www.rpgresearch.com/documents/rpg-research-documents/role-playing-gaming-therapeutic-recreation-handbook-of-practice/wiki" class="internal-link">http://rpgr.org/documents/rpg-research-documents/role-playing-gaming-therapeutic-recreation-handbook-of-practice/wiki</a></p>
<p>Please provide comments, insights, suggestions, edits. If you register on this site, you can make edits directly to the wiki page.</p>
</div>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-01-17T04:46:27Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.rpgresearch.com/news/scott-thorne-on-future-of-rpg">
    <title>Scott Thorne's thoughts on the future of the RPG market.</title>
    <link>http://www.rpgresearch.com/news/scott-thorne-on-future-of-rpg</link>
    <description>He points out the 80/20 factor, that 80% of the market is controlled by the top 3 (or so) products, and all the remaining products only account for 20% of the sales. He also comments on the continuing downturn of paper RPG sales, but the increasing up swing in eBook RPG material...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Original article here: <a class="external-link" href="http://www.icv2.com/articles/news/24692.html">http://www.icv2.com/articles/news/24692.html</a></p>
<p>Archive here in case it moves/disappears.</p>
<p> </p>
<p> </p>
<h2>Rolling for Initiative--The Decline and Fall &amp; Hopefully Rise of the Print RPG</h2>
<h3>Column by Scott Thorne</h3>
<div class="publishDate">Published: 12/31/2012, Last Updated: 01/02/2013 04:08am</div>
<div style="float:left; "><a href="http://www.icv2.com/articles/article_image.php?ig=24101"><img id="img1" src="http://www.icv2.com/images/24692MongoosePub_logo-md.jpg" /></a></div>
<div><i>Rolling  for Initiative is a weekly column by Scott Thorne, PhD, owner of Castle  Perilous Games &amp; Books in Carbondale, Illinois and instructor in  marketing at Southeast Missouri State University.  This week, Thorne  thoughtfully analyzes the future of the role-playing game.</i></div>
<div></div>
<div>In his recent (December 20, 2012) "State of the Mongoose" post,  Mongoose publisher Matthew Sprange has this to say about the company's  decisions regarding RPG publication:</div>
<div></div>
<div><i>"Publishers can still get into decent four figure ranges on new  releases (our own 2300AD is a good example).  But it is not the  norm.  Most RPG books these days are being bought by just a few hundred  people, no more.  Think on that for a moment...</i></div>
<div><i> </i></div>
<div><i>"On the other hand, RPG sales among PDFs, spearheaded by  DrivethruRPG.com, are fairly booming.  Which, of course, brings us to  the inevitable question; is digital taking over?</i></div>
<div><i> </i></div>
<div><i>"For our part, we now look at each and every book as it goes  through layout, and do a lot of soul-searching as to whether it should  be given a full print run. More and more often, the answer is starting  to be 'no.'"</i></div>
<div></div>
<div>And:</div>
<div><i>"As I said previously, the market for printed books is dire, a  pale, pale shadow of what it was ten years ago (from now on, we’ll call  2001 'the Golden Age').  On the other hand, electronic sales have never  been better."</i></div>
<div></div>
<div>Obviously, I cannot speak to the RPG market from the publisher's  vantage point, though it does appear that more and more small publishers  in the RPG market are going the PDF and Kickstarter route.  In the  store, we have seen printed RPG sales fluctuating betwixt 5 and 10% of  total store sales.  We have seen three overarching trends:</div>
<div></div>
<div>1.  Concentration of sales among the top selling RPG lines.  About  three lines account for 80% of total RPG sales.  Everything else in the  RPG category accounts for the other 20% (It’s the 80/20 rule in action  again).</div>
<div>2.  Lack of interest by customers in venturing outside their comfort zone.  There are very few "Igors" (cue <i>Dork Tower</i> reference) who are willing to try a brand new RPG just because it pops  up on the new release shelf.  Most stick with the tried and true, going  for the new <i>Pathfinder</i>, <i>Dark Heresy</i>, or, much less  than in days of yore, Dungeons &amp; Dragons, though how much of this is  due to dissatisfaction with the current system and how much is due to  not wanting to buy new books with <i>D&amp;D Next </i>looming on the horizon, I can’t say.</div>
<div>3.  Huge decline in sales of used RPGs.  Pre-eBay and PDF, sales of  used RPGs accounted for a huge amount of our RPG sales.  In fact, we  didn’t even want to deal in used RPGs when we started out.  Our  customers kept bringing in stuff they wanted to get rid of and, at the  time, the markup and turnover on them was huge.  Today, markup is still  huge, but turnover is a fraction of what it used to be as customers  could satisfy the thrill of the hunt much more easily online and those  who just wanted content could readily find PDF versions of almost  everything out of print for free or very low cost, if they looked hard  enough.</div>
<div></div>
<div>Unfortunately for the future of brick and mortar RPG sales, I don’t  see any signs of change coming in the immediate future, which leaves  two options:</div>
<div></div>
<div>1.  Focus on the top RPG lines and eliminate the rest.</div>
<div>2.  Focus on developing a market for the lower tier RPGs, which  offers the chance for a broader market base for a tradeoff of much more  work on the part of the store.</div>
<div></div>
<div><a href="http://www.icv2.com/talk_back/">Your thoughts?</a></div>
<div></div>
<p><i>The opinions expressed in this column are solely those of the  writer, and do not necessarily reflct the views of the editorial staff  of ICv2.com</i></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-01-16T02:53:41Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.rpgresearch.com/news/hobby-games-up-third-year-in-a-row-2012">
    <title>For the Third Year in a Row, Hobby Games, Including Role-playing Games, Up Again</title>
    <link>http://www.rpgresearch.com/news/hobby-games-up-third-year-in-a-row-2012</link>
    <description>As reported in 2010 and 2011, hobby games, including role-playing games, have now had three years in a row of booming sales growth, while the video game industry was reporting declines in 2010 and 2011 (not sure yet about 2012). Much of the boom this year is being attributed to the additional promotion of "Tabletop" the show by Wil Wheaton from the GeekAndSundry.com website created by Felicia Day...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>http://www.icv2.com/articles/news/24220.html</p>
<h2>Fantastic Summer' for Hobby Games</h2>
<h3>In 2012</h3>
<div class="publishDate">Published: 10/23/2012 04:09am</div>
<div id="bdyTxt">
<div style="float:left; "><a href="http://www.icv2.com/articles/article_image.php?ig=23507"><img id="img1" src="http://www.icv2.com/images/24220IC80_Games-md.jpg" /></a></div>
The explosive growth in the hobby games business in the spring of this year (see "<a href="http://www.icv2.com/articles/news/23496.html">Hobby Games Explosive</a>") continued through the summer, according to a recently released report in ICv2’s <i>Internal Correspondence</i> #80.  Longtime industry insiders are comparing the current market to the <i>Pokemon</i> boom era around 2000, but with the difference that sales are good across the board rather than dependent on a single title.<br /> <br /> The impact of Geek and Sundry’s <i>TableTop</i> continues to grow as  more shows become available, with up to a quintupling of sales in the  short run and doubling more long term for shows featured.  A promotion  in Target is seen as a possible benefit to hobby retailers, with plans  for a <i>TableTop</i> hobby channel promotion highly anticipated.<br /> <br /> Kickstarter is also having an impact on sales in hobby stores, with the  new financing option seen as a net positive for hobby retailers by most,  despite the fact that significant sales area taking place direct from  manufacturer to consumer.<br /> <br /> Hobby game sales are going up across categories; even the perennially  week RPG category is growing despite the fact that category-defining <i>Dungeons &amp; Dragons</i> is in the interregnum between the announcement of a new edition and its release.<br /> <br /> For the lists of the bestselling Collectible Games in the hobby channel, in the mass channel, and over-all, <a href="http://www.icv2.com/articles/news/24221.html">click here</a>.<br /> For the bestselling board games in the hobby channel, <a href="http://www.icv2.com/articles/news/24223.html">click here</a>.<br /> For the bestselling card/building games in the hobby channel, <a href="http://www.icv2.com/articles/news/24222.html">click here</a>.<br /> For the bestselling RPGs, <a href="http://www.icv2.com/articles/news/24224.html">click here</a>.<br /> For the bestselling non-collectible miniature games, <a href="http://www.icv2.com/articles/news/24225.html">click here</a>.<br /> <br /> For information on how to get the new issue of <i>Internal Correspondence</i> #80, see "<a href="http://www.icv2.com/articles/news/24219.html">ICv2 Releases 'Internal Correspondence' #80</a>."</div>
<p> </p>
<h2>Top 5 RPGs--Summer 2012</h2>
<h3>From 'ICv2's Internal Correspondence' #80</h3>
<p>Published: 10/23/2012 04:47am<a href="http://www.icv2.com/articles/article_image.php?ig=23510"></a>This  chart of the Top 5 Roleplaying Games (hobby channel) reflects sales in  Summer 2012.  The charts are based on interviews with retailers,  distributors, and manufacturers.<br /> <br /> <br /> <br /></p>
<table>
<tbody>
<tr>
<td colspan="3">
<p align="center"><b>Top 5 Roleplaying Games – Summer 2012</b></p>
</td>
</tr>
<tr>
<td>
<p align="center"> </p>
</td>
<td>
<p align="center"><b>Title</b></p>
</td>
<td>
<p align="center"><b>Publisher</b></p>
</td>
</tr>
<tr>
<td>
<p align="center">1</p>
</td>
<td>
<p>Pathfinder</p>
</td>
<td>
<p>Paizo Publishing</p>
</td>
</tr>
<tr>
<td>
<p align="center">2</p>
</td>
<td>
<p>Dungeons &amp; Dragons</p>
</td>
<td>
<p>Wizards of the Coast</p>
</td>
</tr>
<tr>
<td>
<p align="center">3</p>
</td>
<td>
<p>Dark Heresy/Rogue Trader/Deathwatch</p>
</td>
<td>
<p>Fantasy Flight Games</p>
</td>
</tr>
<tr>
<td>
<p align="center">4</p>
</td>
<td>
<p>Dragon Age</p>
</td>
<td>
<p>Green Ronin Publishing</p>
</td>
</tr>
<tr>
<td>
<p align="center">5</p>
</td>
<td>
<p>Dungeon Crawl Classics</p>
</td>
<td>
<p>Goodman Games</p>
</td>
</tr>
</tbody>
</table>
<p> </p>
<p> </p>
<p> </p>
<p> </p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-11-11T10:09:46Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.rpgresearch.com/news/hobby-games-up-again-2011">
    <title>Another Year With Board Games Up While Video Games Down</title>
    <link>http://www.rpgresearch.com/news/hobby-games-up-again-2011</link>
    <description>Last year we reported on the article regading board and hobby games, such as role-playing games, sales numbers were up in 2010, while video game sales were down. 2011 repeated this trend again according to the industry magazine Internal Correspondence ICv2, "</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p> </p>
<p>http://www.icv2.com/articles/news/20174.html</p>
<p> </p>
<h2>Game Biz Roared in Q1</h2>
<h3>New Game Category</h3>
<div class="publishDate">Published: 05/27/2011 04:03am</div>
<div class="publishDate"></div>
<div class="publishDate">The game business in the hobby channel had a great first quarter, according to the market report in <i>ICv2's Internal Correspondence </i>#75,  with accelerating sales in multiple categories.  Descriptions of Q1  hobby channel game business quoted in the report included "spectacular,"  "a really big upswing," and "a really healthy growth pattern."  Mass  sales of hobby games were weaker, with more pronounced season shifts  (Easter was later in 2011) and product-specific factors making growth  difficult.<br /> <br /> ICv2 began tracking bestsellers in what amounts to two new categories  this month by splitting its old Board, Card, and Family game category  into Board Game and Card Game categories.  The new Card Game category  not only gives more exposure to perennially bestselling card game  families like <i>Munchkin,</i> it also is a way to track sales in the  exciting new subcategory of deckbuilding games, which is growing  rapidly.  And the Board Game category now has a few more slots as well,  allowing us to showcase more bestselling games in another steadily  growing area of the business.<br /> <br /> <i>Dominion</i>, <i>Munchkin,</i> <i>Thunderstone</i>, and <i>Ascension</i> were the top four in the Card Game category.  <i>Settlers of Catan</i>, <i>Carcassonne</i>, and <i>Ticket to Ride</i> make up the top three in the Board Game category.<br /> <br /> Long-running collectible games were the source of strength in that category, with Wizards of the Coast's <i>Magic: The Gathering,</i> Konami’s <i>Yu-Gi-Oh!</i>, and Cryptozoic's <i>World of Warcraft </i>all getting high marks from hobby retailers for sales during Q1.<br /> <br /> In the Non-Collectible Miniature Game category, rankings were stable,  with increased concerns over chronic stock-outs on Privateer's  hot-selling <i>Warmachine </i>and <i>Hordes</i> lines. <br /> <br /> And in RPGs, WotC’s <i>Dungeons &amp; Dragons </i>and Paizo’s <i>Pathfinder </i>continue to duke it out, with <i>D&amp;D's </i>coterie  of one-game stores, relative strength in the book channel, and  organized play allowing it to still hold a lead over-all.  That helps <i>D&amp;D </i>overcome the stronger <i>Pathfinder</i> product schedule, which is swinging the balance in favor of the Paizo line in more stores that carry both.<br /> <br /> For the lists of the bestselling Collectible Games in the hobby channel, in the mass channel, and over-all, <a href="http://www.icv2.com/articles/news/20175.html">click here</a>.<br /> <br /> For the bestselling Card Games in the hobby channel, <a href="http://www.icv2.com/articles/news/20176.html">click here</a>.<br /> <br /> For the bestselling Board Games in the hobby channel, <a href="http://www.icv2.com/articles/news/20177.html">click here</a>.<br /> <br /> For the bestselling RPGs in the hobby market, <a href="http://www.icv2.com/articles/news/20178.html">click here</a>.<br /> <br /> For the bestselling non-collectible Miniature Games in the hobby channel, <a href="http://www.icv2.com/articles/news/20179.html">click here.</a><br /> <br /> For information on how to get the new issue of <i>Internal Correspondence </i>#75, see "<a href="http://www.icv2.com/articles/news/20158.html">ICv2 Releases 'Internal Correspondence' #75</a>."</div>
<div class="publishDate"></div>
<div class="publishDate"></div>
<div class="publishDate">Best Selling RPG's Q1 - 2011:</div>
<div class="publishDate">http://www.icv2.com/articles/news/20178.html</div>
<div class="publishDate">
<h2>Top 5 RPGs--Q1 2011</h2>
<h3>From 'ICv2's Internal Correspondence' #75</h3>
Published: 05/27/2011 05:01am<a href="http://www.icv2.com/articles/article_image.php?ig=17299"></a>
<p>This  chart of the Top 5 Roleplaying Games (hobby channel) reflects sales in  Q1 2011.  The charts are based on interviews with retailers,  distributors, and manufacturers.<br /> <br /></p>
<table>
<tbody>
<tr>
<td colspan="3">
<p align="center"><b>Top 5 Roleplaying Games – Q1 2011</b></p>
</td>
</tr>
<tr>
<td>
<p align="right"> </p>
</td>
<td>
<p align="center"><b>Title</b></p>
</td>
<td>
<p align="center"><b>Publisher</b></p>
</td>
</tr>
<tr>
<td>
<p align="center">1</p>
</td>
<td>
<p>Dungeons &amp; Dragons</p>
</td>
<td>
<p>Wizards of the Coast</p>
</td>
</tr>
<tr>
<td>
<p align="center">2</p>
</td>
<td>
<p>Pathfinder</p>
</td>
<td>
<p>Paizo Publishing</p>
</td>
</tr>
<tr>
<td>
<p align="center">3</p>
</td>
<td>
<p>Dark Heresy/Rogue Trader/Deathwatch</p>
</td>
<td>
<p>Fantasy Flight Games</p>
</td>
</tr>
<tr>
<td>
<p align="center">4</p>
</td>
<td>
<p>Dragon Age</p>
</td>
<td>
<p>Green Ronin Publishing</p>
</td>
</tr>
<tr>
<td>
<p align="center">5</p>
</td>
<td>
<p>Mutants and Masterminds, inc. DC</p>
</td>
<td>
<p>Green Ronin Publishing</p>
</td>
</tr>
</tbody>
</table>
</div>
<div class="publishDate"></div>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-11-11T10:04:51Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.rpgresearch.com/news/monsters-are-people-too">
    <title>12-year-old uses Dungeons and Dragons to help scientist dad with his research</title>
    <link>http://www.rpgresearch.com/news/monsters-are-people-too</link>
    <description>The paper describing the results—delightfully entitled “Monsters are people too”...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<style type="text/css"></style>
<p>"Alan Kingstone, a psychologist at the University of British Columbia, had a</p>
<p>problem: all humans have their eyes in the middle of their faces, and there’s</p>
<p>nothing that Kingstone could do about it. His 12-year-old son, Julian Levy,</p>
<p>had the solution: monsters. While some monsters are basically humanoid in</p>
<p>shape, others have eyes on their hands, tails, tentacles and other unnatural</p>
<p>body parts. Perfect. Kingstone would use monsters. And Julian would get his</p>
<p>first publication in a journal from the Royal Society, one of the world’s most</p>
<p>august scientific institutions."</p>
<p><a class="external-link" href="http://blogs.discovermagazine.com/notrocketscience/2012/10/30/12-year-old-uses-dungeons-and-dragons-to-help-scientist-dad-with-his-research/">http://blogs.discovermagazine.com/notrocketscience/2012/10/30/12-year-old-uses-dungeons-and-dragons-to-help-scientist-dad-with-his-research/</a></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-10-31T18:13:54Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.rpgresearch.com/news/bbc-what-happend-dungeons-dragons">
    <title>BBC - What happened to Dungeons and Dragons?</title>
    <link>http://www.rpgresearch.com/news/bbc-what-happend-dungeons-dragons</link>
    <description>By Darren Waters - BBC News Online - Monday, 26 April, 2004, 12:40 GMT 13:40 UK. In the 1980s millions of teenagers world-wide would battle dragons armed with just dice, paper and pens. D&amp;D became part of youth sub-culture but as the game celebrates its 30th birthday, is anyone still playing?


</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Originally found here: <a class="external-link" href="http://news.bbc.co.uk/2/hi/uk_news/magazine/3655627.stm">http://news.bbc.co.uk/2/hi/uk_news/magazine/3655627.stm</a></p>
<p>PDF Archived here: <a href="http://www.rpgresearch.com/documents/reference-material/bbc-news-what-happened-to-dungeons-and-dragons-20040426.pdf" class="external-link">http://rpgr.org/documents/reference-material/bbc-news-what-happened-to-dungeons-and-dragons-20040426.pdf</a></p>
<p>Web archive here....</p>
<p>In 1974 two men in the US Midwest, Gary Gygax and Dave Arneson, created Dungeons and Dragons, the first ever role-playing game.  Developed out of war gaming using table-top miniatures, the paperback rule books were an instant success, a genuine phenomenon which  spawned an industry and influenced a generation of film-makers, writers and videogame developers. An estimated 20 million people  worldwide have played D&amp;D since it was created, with more than $1bn spent on game equipment and books.</p>
<p>"I thought we would sell about 50,000 copies," says Gary Gygax.<br /><br />Co-creator Dave Arneson recalls: "When we started playing we thought we were kind of crazy. It seemed to start quite well and sold better, and better and better." The game spread by word of mouth and became a cult in schools and in universities across the globe. It was even a cult at a Wisconsin naval base. "At one time every nuclear submarine had a D&amp;D group," says Arneson.</p>
<p>D&amp;D is a game in which a group of friends create and develop characters by rolling dice which determine skills and abilities. The characters are taken on adventures which are plotted by a separate player - the Dungeon Master. You can be a fighter, a thief, or a magic user, perhaps even a bard, a druid or a cleric. But there is no board or counters - just pen, paper and an active imagination.</p>
<p>"I get to be braver, stronger, wiser, smarter, faster, handsomer, and just generally more than I am in real life," says current player, Joshua<br />Turton, 29, from the San Francisco Bay area. "I can perform miracles, save damsels, slay dragons, cast spells, right wrongs, raid tombs, drink ale, and live dangerously." Brad King, author of Dungeons and Dreamers, which charts the influence of D&amp;D on early videogames, says D&amp;D should not be confused with board games.<br /><br /></p>
<p>"It was the first really interactive game. If you play board games there is always an objective or goal. "D&amp;D is the opposite. It's about sitting down and telling stories with your friends." At the height of its popularity in the 1980s the game became a target for cultural conservatives early in the 1970s. The game was wrongly implicated in a missing persons case, a teen suicide and a number of murders. Some schools banned the game, and many parents refused to let their children play.</p>
<p><br />The controversy inspired a 1982 TV film, Mazes and Monsters, starring Tom Hanks. A later cartoon series and a more recent film kept the brand name alive among non-players but were derided by D&amp;D fans. In the late 1970s and 1980s, lawsuits began to fly - Arneson and Gygax sued each other over the development of the game. Neither man has any current official involvement in D&amp;D - both selling their royalties to  publisher Wizards of the Coast in the 1990s.</p>
<p><br />Arneson says: "We see each other at conventions. He does his thing and I do mine. There's no stabbing each other in the back."<br /><br /></p>
<p>D&amp;D's popularity began to wane in the early 1990s as the videogame boom began. "D&amp;D never went away," says Liz Schuh, marketing  director for Wizards of the Coast. "It was huge in the 1980s and then dropped off the radar screens but it never went away."</p>
<p>"D&amp;D was so successful that it spawned an industry that ate it," says Mr King. There are now hundreds of different, competing role-playing games which have all taken a bite out of the market dominance D&amp;D once had.</p>
<p>But the game remains - even thrives. Wizards estimates that three million people play in the US each month. Angus MacDonald, a 45-year-old D&amp;D player, who lives near San Francisco, has been playing on and off since 1975. "The game is social, it is a form of storytelling, and it has allowed me industry to develop deep friendships with people over the years."</p>
<p><br />Delwin Shand, a 47-year-old who has been playing for 30 years, says: "The reason the game has survived is that it allows us the chance to play out a dream of being the classical hero - the slayer of dragons, the hero who saves the land from some terrible foe or danger."</p>
<p><br />Gygax and Arneson are still actively involved in the industry and are revered by D&amp;D players for their creation. Gygax says: "There is something in D&amp;D that strikes a chord in many people; the call of adventure. "I am certainly happy that it has made people happy and brought so many people together. There is a great fellowship among role players."<br /><br /></p>
<p>Ed Stark, special projects manager at Wizards, says imagination is pivotal to the game. "People often say playing D&amp;D is like writing your own movie at a table. "But of course there are no million dollar special effects - so imagination must fill in the blanks."</p>
<p><br />In the age of the iPod, mp3s, DVDs and online videogames, it is perhaps remarkable that a game based purely on pen, paper and dice remains so popular.</p>
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<p> </p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-10-29T11:30:00Z</dc:date>
    <dc:type>News Item</dc:type>
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  <item rdf:about="http://www.rpgresearch.com/news/israeli-defense-force-frowns-on-dungeons-and-dragons">
    <title>Israeli Army Frowns on D&amp;D Players</title>
    <link>http://www.rpgresearch.com/news/israeli-defense-force-frowns-on-dungeons-and-dragons</link>
    <description>By Hanan Greenberg - Published: 02.28.05, 14:17 / Israel News - IDF says “They're detached from reality and suscepitble to influence,” regarding role-playing gamers and so D&amp;D players are automatically given a low security clearance...

</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Archived from here: <a class="external-link" href="http://www.ynetnews.com/articles/0,7340,L-3052074,00.html">http://www.ynetnews.com/articles/0,7340,L-3052074,00.html</a></p>
<blockquote class="pullquote"><i>“They're detached from reality and susceptible to influence,”</i> the [Israeli] army says.</blockquote>
<p><img src="http://www.rpgresearch.com/documents/images/hebrewdragonlancecover.jpeg" alt="Israeli Army Frowns on D&D Players" class="image-left" title="Israeli Army Frowns on D&D Players" />Does the Israel Defense Force believe incoming recruits and soldiers who play Dungeons and Dragons are unfit for elite units? Ynet has learned that 18-year-olds who tell recruiters they play the popular fantasy game are automatically given low security clearance.</p>
<p>Fans of the popular role-playing game had spoken of rumors of this strange policy by the IDF, but now the army has confirmed that it has a negative image of teens who play the game and labels them as problematic in regard to their draft status. So if you like fantasy games, go see the military psychologist.</p>
<p>The IDF views D&amp;D players as detached from reality. Dungeons and Dragons (also known as D&amp;D) has been a popular role-playing game for decades and is based on a fantasy world. One player assumes the role of “Dungeon Master,” which entails directing the game and controlling the labyrinth, while the others select from a large selection of characters that includes warriors, magicians, dwarfs and thieves. The game focuses on the results of decisions made by the players as determined by the roll of the dice.</p>
<p>In a more "active" version of the game, players leave the table and go out, dressed as the characters they assume for the game, along with the requisite equipment of swords (not real) to play outside.</p>
<blockquote class="pullquote"><i><b>We have discovered that some of them are simply detached from reality"</b></i></blockquote>
<p>It's not a game of winners and losers...but rather an entry into another world with stories and plot changes" usually in the forest or woods. Most D&amp;D players do not don costumes, and participants in such costume games are called "LARPers" (for live-action role playing).</p>
<p>Thousands of youth and teens in Israel play D&amp;D, fighting dragons and demons using their rich imaginations. The game has also increased in popularity due to the "Lord of the Rings" trilogy. However the IDF does not approve of this unusual hobby and prevents D&amp;D players from being considered for sensitive army positions by labeling them with low security clearance.</p>
<p>"We have discovered that some of them are simply detached from reality," a security source told Ynet. Game enthusiasts are aware of their problematic image in the army and prefer to maintain their anonymity. Many of them are from the<i><b> former Soviet Union, where the game is very popular</b></i>. In Israel there are  thousands of players, between the ages 16 to 35, and include lawyers, high-tech workers and businessmen.</p>
<blockquote class="pullquote">'The game indicates a weak personality' A security official tells Ynet</blockquote>
<p>Matan, 22, and Igor, a 21-year-old IDF soldier, organize activities for groups of players. Soon hundreds of fans are expected to meet in a forest in the southern part of Israel for a two-day game of pure fantasy. "It's not a game of winners and losers," Matan says, "but rather entry into another world with stories and plot changes." He is aware of the game's problematic reputation, especially in the IDF.</p>
<p>The army is not indifferent to the unique hobby and is trying to locate soldiers who in their free time dress up as witches and play in forests. 'The game indicates a weak personality' A security official tells Ynet there are specific criteria for deciding the level of a soldier's security clearance. "One of the tests we do, either by asking soldiers directly or through information provided us, is to ask whether they take part in the game," he says. "If a soldier answers in the affirmative, he is sent to a professional for an evaluation, usually a psychologist." More than half of the soldiers sent for evaluation receive low security clearances, thus preventing them from serving in sensitive IDF positions, he says.</p>
<blockquote class="pullquote">soldiers whose military career was harmed due to their connection to the game.</blockquote>
<p>Igor says exposing soldiers who play the game could result in the soldiers being sent to a military psychologist or even being kicked out of the army. "Exposing them could also harm their chances at being accepted to other military courses," he says. Matan says he has personally met soldiers whose military career was harmed due to their connection to the game.</p>
<p>Most soldiers who play Dungeons and Dragons simply do not admit to it while they are in the army, he says. Why does IDF believe game is dangerous? "These people have a tendency to be influenced by external factors which could cloud their judgment, a military official says. "They may be detached from reality or have a weak personality - elements which lower a person's security  clearance, allowing them to serve in the army, but not in sensitive positions." Unsurprisingly, Igor, Matan and thier friends do not approve of this IDF policy.</p>
<blockquote class="pullquote">Most soldiers who play Dungeons and Dragons simply do not admit to it while they are in the army,</blockquote>
<p>They say the game is only a colorful, non-violent hobby. "Many people who play served in the most classified units," David says. "They are intelligent and any attempt to label them as 'weird' is incorrect and unfair." But in the struggle between the game players and the Defense Minister, the latter wins - or at least this is the case in the real world of the IDF.</p>
<p> </p>
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<p> </p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-10-26T23:26:22Z</dc:date>
    <dc:type>News Item</dc:type>
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  <item rdf:about="http://www.rpgresearch.com/news/pbs-idea-channel-mentions-rpg-research">
    <title>PBS Idea Channel mentions RPG Research</title>
    <link>http://www.rpgresearch.com/news/pbs-idea-channel-mentions-rpg-research</link>
    <description>Last week the PBS Idea Channel ran a piece on Dungeons &amp; Dragons benefits. Today they responded to comments from last weeks video, and mentioned in the comments section of their video (towards the end of the video on Justin Bieber), mentioned RPG Research and suggested people should check out the website.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Here is a 30 second snippet from the show that mentions the RPG Research Project: <a href="http://www.rpgresearch.com/documents/movies-videos-shows/pbs-idea-channel-mentions-rpg-research-project.mp4/view" class="external-link">http://rpgr.org/documents/movies-videos-shows/pbs-idea-channel-mentions-rpg-research-project.mp4/view</a></p>
<p>Here is the youtube link to the same 30 second clip if the above link has any issues: <a class="external-link" href="http://www.youtube.com/watch?v=FnWIdLt6Mco">http://www.youtube.com/watch?v=FnWIdLt6Mco</a></p>
<p><span class="userContent">Here is the complete (almost 10 minutes) video including when they mentioned RPG Research (near the end of the video): <a href="http://www.youtube.com/watch?v=I9QhyDdWbBY" rel="nofollow nofollow" target="_blank">http://www.youtube.com/watch?v=I9QhyDdWbBY</a> </span></p>
<p><span class="userContent">Here is the video they posted last week on the benefits of playing Dungeons &amp; Dragons: </span><br /><a class="external-link" href="http://www.youtube.com/watch?v=VFtlDhksGHA">http://www.youtube.com/watch?v=VFtlDhksGHA</a></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2012-10-18T01:50:00Z</dc:date>
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  <item rdf:about="http://www.rpgresearch.com/news/rpg-research-registration-and-questionnaire-now-available">
    <title>RPG Research Registration and Questionnaire Now Available</title>
    <link>http://www.rpgresearch.com/news/rpg-research-registration-and-questionnaire-now-available</link>
    <description>Both the online and print registration forms and questionnaires are now available to the general public to fill out and submit...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>The RPG Research Participants Registration online form can be filled out here:</p>
<p><a href="http://www.rpgresearch.com/polls-surveys/participant-online-registration-form" class="internal-link">polls-surveys/participant-online-registration-form</a></p>
<p>Even if you can not come to the facilities in Spokane, Washington, your completion of the questionnaire will be very helpful in building the data, so please do consider completing the online form. Your information will be kept confidential.</p>
<p>See the <a href="http://www.rpgresearch.com/about" class="internal-link">About RPG Research page</a> for more information about the goals of this project.</p>
<p>The RPG Research Participants Registration and Questionnaire are now available in <a href="http://www.rpgresearch.com/documents/forms/participant-registration-form" class="internal-link">printed form</a> to register, and also have been setup currently at Merlyn's games and hobbies, and soon will be at other game, hobby, and book stores in the greater Washington, Idaho, and Montana areas.</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2011-12-14T17:25:00Z</dc:date>
    <dc:type>News Item</dc:type>
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  <item rdf:about="http://www.rpgresearch.com/news/new-rpg-research-facilities-and-contact-information">
    <title>New RPG Research Facilities and contact information</title>
    <link>http://www.rpgresearch.com/news/new-rpg-research-facilities-and-contact-information</link>
    <description>We now have research facilities and new contact information available...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>The new facilities are located at:</p>
<p>1312 N. Monroe #114</p>
<p>Spokane, Washington</p>
<p>99201</p>
<p> </p>
<p>Phone: (509) 252-0800</p>
<p>Email: information at rpgresearch dot com</p>
<p> </p>
<p>Photos of the new facilities:</p>
<p>Entrance, incoming view:</p>
<p><img src="http://www.rpgresearch.com/documents/images/facilities-entrance-incoming-view.jpg" alt="New RPG Research Facilities and contact information" class="image-inline" title="New RPG Research Facilities and contact information" /></p>
<p> </p>
<p>Receptionist area:</p>
<p><img src="http://www.rpgresearch.com/documents/images/facilities-receptionist-area.jpg" alt="New RPG Research Facilities and contact information" class="image-inline" title="New RPG Research Facilities and contact information" /></p>
<p> </p>
<p>Main conference room:</p>
<p><img src="http://www.rpgresearch.com/documents/images/facilities-main-conference-room.jpg" alt="New RPG Research Facilities and contact information" class="image-inline" title="New RPG Research Facilities and contact information" /></p>
<p> </p>
<p>Office (one of several):</p>
<p><img src="http://www.rpgresearch.com/documents/images/facilities-one-of-several-meeting-rooms.jpg" alt="New RPG Research Facilities and contact information" class="image-inline" title="New RPG Research Facilities and contact information" /></p>
<p> </p>
<p> </p>
<p>Another conference room (the "gray room"):</p>
<p><img src="http://www.rpgresearch.com/documents/images/facilities-another-conference-room.jpg" alt="New RPG Research Facilities and contact information" class="image-inline" title="New RPG Research Facilities and contact information" /></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2011-12-05T09:57:12Z</dc:date>
    <dc:type>News Item</dc:type>
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  <item rdf:about="http://www.rpgresearch.com/news/rpg-sales-up-video-games-down-in-2010">
    <title>Hobby Games, Including RPG's Up, Video Games Down in 2010 </title>
    <link>http://www.rpgresearch.com/news/rpg-sales-up-video-games-down-in-2010</link>
    <description>According to reports from vendors, sales of Video Games were actually down 8% during the first 7 months of 2010, while Hobby games, including Role Playing Games, sales were all up across the board... </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>According to the report:"Hobby Games Up, Video Games Down -Recession-Related Or Long-Term Trend?"  summarized from ICv2 about <i>Internal Correspondence</i> #73 the market report indicated that "this summer every hobby game  category experienced at least some growth over the previous year  according to the market report in <i>Internal Correspondence</i> #73.  Meanwhile sales of video games were down 8% in the first seven months of 2010. "</p>
<p>D&amp;D &amp; Pathfinder were very close in the RPG sales arena. This  other detail should be a strong warning to WotC that their move to  D&amp;D 4.0 and strong arm license revisions have not been embraced by  the purchasing RPG market and WotC should take heed.</p>
<p>Meanwhile, the question remains, is the down turn in video games just  due to economic cut bucks from normal spenders, or might there be other  trend indicators such as the continuing lack of creativity in the video  game industry for so many years, or will this just be a brief blip in  the video game market? Does it mean a second chance for the RPG market  to experience real growth again (not seen since the 1980's)? Is this  because of high unemployment in the younger target audience, or other  factors?</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    
      <dc:subject>Computer gaming/gamers</dc:subject>
    
    
      <dc:subject>tabletop RPG</dc:subject>
    
    
      <dc:subject>Dungeons &amp; Dragons - D&amp;D</dc:subject>
    
    <dc:date>2010-10-16T13:35:00Z</dc:date>
    <dc:type>News Item</dc:type>
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