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PNWATRA 2016 RPG Research Presentation 1 20160125zw

by Hawke Robinson last modified Jan 28, 2016 11:18 PM
Updated to version zu, to include Education program plan for ADD/ADHD IDEA IEP, and relevant Dendy references entry. Zv version includes additional slides with the scan of added BADD pamphlet with "suicide" list, and locations banning D&D. Zw version, added missing APA reference, and Stumbo references. Zx version, added quick reference to Gender Bias research. This is a greatly enriched, and updated version of last year's presentation at WSTRA in April. With more time spent on the actual program plans as per requests from feedback last time. I know it is still blindingly long for a presentation file, but I've worked out the timing to finish comfortably in about 75-80 minutes (I can always easily stretch that longer if needed), leaving 5-10 minutes for Q&A, so won't have to do such a rushed presentation as last time. The slide show includes a lot of extra information for those wanting to peruse more deeply after the presentation itself. Especially the research abstracts, citation references, and information on my background, etc. All of which I will only very briefly point out and skim during the presentation, rather than spending time during the presentation itself, but it is there for those skeptical about the statements being made, hopefully it will help. I am hoping this will be the most effective approach to show the level of research performed, without having to try to prove it during the presentation itself. I am working on a VERY short version, around the 7-15 minutes mark as per Professor Bowman's suggestions/requirements for The Living Games conference (and others where I do not have the luxury of a 90 minute session). Fortunately, for conventions with gamers (rather than Therapeutic Recreation), I don't really have to explain what RPGs are, and their history. For the TR folks that mostly don't even know what it is (the younger ones), or often have the inculcated misconceptions (the older ones), this longer approach makes for a much more productive session. Otherwise the Q&A just gets bogged down on the all the myths, rather than the focus on RPGs for TR modality.
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