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LARP and Bleed

by Hawke Robinson published Jun 21, 2017 12:35 AM, last modified Jun 21, 2017 12:37 AM
Some articles and resources specifically on LARP and Bleed.
LARP and Debriefing by Hawke Robinson — last modified Jun 21, 2017 12:37 AM
Debriefing is a somewhat controversial topic in role-playing communities today. While some individuals feel that games should remain distinct from the mundane world and debriefing is an unnecessary complication, many role-players have grown concerned about difficulties in the process of transitioning between intense game experiences back to mundane life.[1]
Post LARP Depression by Hawke Robinson — last modified Jun 21, 2017 12:39 AM
Live-action role-playing (larp) occupies a unique place among analog games, for it demands as much from players’ bodies as it does from their minds. It comes then as no surprise that many players find themselves in the situation of feeling confused, exhausted, and emotionally raw after a larp event.1 In fact, larpers frequently exhaust themselves in advance through the leisure labor of planning their costumes, character actions, possible outcomes, and interactions...
LARP and Consent Culture by Hawke Robinson — last modified Jun 21, 2017 12:41 AM
Safety and Calibration LARP Mechanics by Hawke Robinson — last modified Jun 21, 2017 12:44 AM
Creating a Culture of Trust through Safety and Calibration Larp Mechanics
The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Hawke Robinson — last modified Jun 21, 2017 12:46 AM
The theory of double consciousness was coined by Black American scholar and civil rights activist W. E. B. Du Bois. Du Bois believed that due to the severe history of slavery and constant oppression, Black Americans live with not one self, but many. In his turn of the 20th century ethnography The Souls of Black Folk, he says, ...
Bleed: The Spillover Between Player and Character by Hawke Robinson — last modified Jun 21, 2017 12:48 AM
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]

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