Sorted by RPG Format: Computer-based

by Hawke Robinson published Jun 21, 2017 08:45 AM, last modified Jun 21, 2017 09:11 AM
Here is a listing of research and other literature covering the effects and uses of role-playing games in the computer-based format. This includes solo, multi-player, virtual reality (VR), augmented reality (AR), etc.
Comment Yan Gorshtenin on Planning for VR/AR integration/supplementation of RPG/LARP — — last modified Oct 24, 2016 11:03 PM
Founder of Netlodge here, Thanks for using our platform as a source. Happy lodging!
Wanna Play? by admin — last modified Jun 21, 2017 09:22 AM
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Using Video Games to TREAT Addiction & Other Health Issues by Hawke Robinson — last modified Aug 30, 2016 12:45 AM
If you search for video games and addiction, you will be drowned with "video game addiction treatment centers" to treat "addiction to video games", etc. You have to wade through pages and pages of results to find the real research showing that healthy balanced use of video games can be a valuable and powerful tool to treat many ailments, potentially even other addictions...
Using Role-playing Games To Assist Recovery of Traumatic Brain Injury Patients by Hawke Robinson — last modified Jun 21, 2017 08:53 AM
Originally presented as a slide show presentation for Eastern Washington University class "Recreation Therapy for People with Disabilities". This video is a presentation on the hypothetical use of role-playing games to help a patient with Traumatic Brain Injury (TBI) progress through various recovery stages. This includes Choose Your Own Adventure (CYOA), Computer-based RPG, Tabletop, and Live-action role-play (LARP).
Trying to merge WOW accounts by Hawke Robinson — last modified Aug 17, 2015 02:42 AM
I originally started with a trial, and then purchased the retail versions. Now my keys are scattered across two accounts under one email address, and the website self help I was unable to find directions to make this work, and the normal "merge" function won't allow it to merge. So I have had to contact Blizzard's tech support.
Study Playing RPG for 5 Minutes, "Alignment" Impact on Real-world Behaviors (Computer-based RPG) by admin — last modified Jun 21, 2017 09:37 AM
Though this is a computer-based RPG (Role-Playing Game) study, pending testing with tabletop, it seems possible that it could apply in tabletop RPG, LARP (Live-Action Role-Playing), and maybe even CYOA (Choose Your Own Adventure) forms of RPG as well? I would be interesting to perform the same style study with the other formats to see if the format changes the results (or not). Received 10/26/13; Revision accepted 12/11/13
Sorted by RPG Format: Computer-based by Hawke Robinson — last modified Jun 21, 2017 09:11 AM
Here is a listing of research and other literature covering the effects and uses of role-playing games in the computer-based format. This includes solo, multi-player, virtual reality (VR), augmented reality (AR), etc.
RPG Therapeutics Presenting at WSTRA 16 by admin — last modified Jun 22, 2015 04:03 AM
Founder of RPG Therapeutics LLC, W. A. Hawkes-Robinson, will be presenting at the 16th Annual Washington State Therapeutic Recreation Association - WSTRA​ Conference, Saturday, April 11th.
Resuming World of Warcraft research by Hawke Robinson — last modified Aug 17, 2015 02:37 AM
I first tried out WoW out near the beginning of the year (2011), spent a couple hours, then moved on to the other MMORPGs I am studying, spending about 1-2 hours each. Now I am going to spend about a month or so on each game to get a more in depth understanding of each, beginning with the market share giant, World of Warcraft. So far, my initial impressions are not very favorable....
Planning for VR/AR integration/supplementation of RPG/LARP by Hawke Robinson — last modified Dec 03, 2016 11:24 PM
I am in the middle of finals right now, but will be looking into trying to test out Virtual Reality (VR) and Augmented Reality (AR) TRPG & LARP using a combination of items...
Mockery of Gamers by Hawke Robinson — last modified Jul 19, 2017 10:12 AM
In a Facebook group posting, someone stated: "I question why America sees LARPing as something to be mocked". Here is a response...
MMORPG research, some initial thoughts. by Hawke Robinson — last modified Aug 17, 2015 02:45 AM
A few months ago I tried out a number of computer-based RPGs. I've dabbled with different ones over the decades and always felt they were flat, 2-dimensional, boring, hack-n-slash and quickly uninteresting. I thought I would get a more up to date view of the most popular ones. Here are some of my initial experiences. I plan to spend more time over coming months digging deeper of course...
Miscellaneous RPG Research Reports Out There by Hawke Robinson — last modified Jun 21, 2017 08:55 AM
I was recently performing some general searching for any other research related to role-playing games that I might have previously missed, and found a few odds and ends. I'm posting links to what I found here. I will later go over them in more depth, analyze, and comment accordingly. Of course, the much larger list is here: http://rpgr.org/documents/list-of-other-rpg-research-projects
Maine State Senator Playing Orc on World of Warcraft Elected Despite Opponents Attacks On Her Gaming Hobby by Hawke Robinson — last modified Aug 14, 2015 03:43 PM
Colleen Lachowicz, Democrat for Maine state senate, won despite attacks claiming concern over her "fitness for office" due to her online "disturbing alter ego". These attacks from her opposition were targeting her online gaming in World of Warcraft...
Comment kitsune361 on Mockery of Gamers — — last modified Jan 20, 2016 11:37 AM
"A combined line from the movie "The Gamers 3: Hands of Fate": "Furries are people LARPers make fun of, LARPers are people [tabletop] gamers make [...]
Irritated with DDO by Hawke Robinson — last modified Aug 16, 2015 02:49 PM
I did not play DDO for several months. The characters that I had advanced some levels are now all completely gone (free account). Irritating.
Hobby Games, Including RPG's Up, Video Games Down in 2010 s by admin — last modified Jun 22, 2015 04:03 AM
According to reports from vendors, sales of Video Games were actually down 8% during the first 7 months of 2010, while Hobby games, including Role Playing Games, sales were all up across the board...
Comment Hawke Robinson on Planning for VR/AR integration/supplementation of RPG/LARP by Hawke Robinson — last modified Jun 05, 2016 05:29 PM
Since writing this article, I have since tried out most of the products available on the market, and unfortunately I can say that the tech [...]
Comment Hawke Robinson on Mockery of Gamers by Hawke Robinson — last modified May 05, 2016 03:59 PM
Indeed, not just "geeky" culture, but any "other" group.
Comment Hawke Robinson on Effects of Trait Hostility and Violent Video Games by Hawke Robinson — last modified Dec 18, 2015 09:51 AM
As an "interdisciplinarian" that isn't an issue to me personally/professionally, maybe others will feel otherwise. I'm more interested in discussions about the results and conclusions [...]
Comment Hawke Robinson on Effects of Trait Hostility and Violent Video Games by Hawke Robinson — last modified Dec 18, 2015 09:50 AM
Petri Lankoski replied on Facebook: " https://www.researchgate.ne[…]n_Aggression_Research" - Press CRTT to Measure Aggressive Behavior: The Unstandardized Use of the Competitive Reaction Time Task in Aggression [...]
Comment Hawke Robinson on Effects of Trait Hostility and Violent Video Games by Hawke Robinson — last modified Dec 18, 2015 09:09 AM
Joseph Bullock-Palser Stated on Facebook: "You do know of course that none of these people have any skill in the topic. They all have their [...]
GeekCulture An Annotated Interdisciplinary Bibliography by admin — last modified Jun 21, 2017 09:44 AM
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads by admin — last modified Jun 21, 2017 09:07 AM
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Escapism and Gaming by Hawke Robinson — last modified Jun 21, 2017 08:54 AM
The arguments about "Escapism" often recur, and I recently saw someone posting about it again. This topic is addressed in the presentations at Washington State and Pacific Northwest American Therapeutic Recreation Association Conferences, so here is a snippet on the topic...
Effects of Trait Hostility and Violent Video Games by Hawke Robinson — last modified Dec 18, 2015 10:14 AM
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game - Younbo Jung, PhD, Namkee Park, PhD, and Kwan Min Lee, PhD - Cyberpsychology, Behavior, and Social Networking
Doeseasydoit by admin — last modified Jun 21, 2017 09:12 AM
Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson by Hawke Robinson — last modified May 19, 2017 05:19 PM
It has been a VERY busy 10 months. I've spoken at 3 conventions/conferences, sat on panels and presentations, and been in a live Q&A chat session, and had multiple interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Age of Conan Hyborian Adventures by Hawke Robinson — last modified Aug 16, 2015 03:04 PM
Found this for only $10 including with 30 day play.
2015 - Empathic Features and Absorption in Fantasy Role-Playing by Administrator — last modified Jun 21, 2017 09:26 AM
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
File QuickTime video 2015 (Video) - RPGR - RPGR-A00015a by Hawke Robinson — last modified May 10, 2016 11:15 AM
Video of Hawke speaking at WorldCOn 73 on "Gaming for Education, Gaming for Therapy", August 19th, 2015.
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior by Hawke Robinson — last modified Sep 17, 2015 07:04 AM
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG) by Hawke Robinson — last modified Feb 03, 2016 01:06 PM
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
2010 - Reflections on Play, Pedagogy, and "World of Warcraft" by admin — last modified Jun 21, 2017 09:13 AM
Reflections on Play, Pedagogy, and "World of Warcraft" Pirius, Landon K.; Creel, Gill. EDUCAUSE Quarterly33.3 (2010): 12.
2010 - Abstract A Study of Biofeedback in a Gaming Environment by Hawke Robinson — last modified Sep 17, 2015 07:17 AM
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom by admin — last modified Jun 21, 2017 09:10 AM
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, StefanView Profile; Ellefson, OlafView Profile; Sharplin, ScottView Profile. Innovate: Journal of Online Education2.3 (2006): 5.
1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services by Hawke Robinson — last modified Sep 17, 2015 07:06 AM
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
"Knock it off" Shows and Writers Still Perpetuating Negative RPG Gamer Stereotypes, Even in Webisodes by Hawke Robinson — last modified Aug 14, 2015 07:08 PM
As Mike Rugnetta, host of the PBS Idea Channel, said to the writers of Big Bang Theory, that keep perpetuating all the negative stereotypes about role-playing gamers, "Knock it off." A challenge to writers to try something different.

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