Psychology

by Hawke Robinson published Jan 11, 2016 03:10 PM, last modified Jan 11, 2016 07:42 PM
Research documents related to role-playing and role-playing games. This collection only lists the documents tagged with "Discipline: Psychology"
1989 - Relationship between game playing and personality by RPG Research Admin — last modified Feb 28, 2016 10:53 PM
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
1990 - Alienation and the game Dungeons and Dragons by Hawke Robinson — last modified Feb 28, 2016 10:57 PM
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
1991 - Relationship of role-playing games to self-reported criminal behaviour. by Hawke Robinson — last modified Feb 28, 2016 11:18 PM
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
1993 - The Impact of Unstructured Games of Fantasy and Role Playing on an Inpatient Unit for Adolescents by Hawke Robinson — last modified Feb 29, 2016 12:42 AM
Ascherman, Lee I. Menninger Clinic, Children's Division, Topeka, KS 66601. Int J Group Psychother. 1993 Jul;43(3):335-44. - The impact of unstructured games of fantasy and role playing on an inpatient unit for adolescents Ascherman, L IView Profile. International Journal of Group Psychotherapy43.3 (Jul 1993): 335-344.
2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons” by Hawke Robinson — last modified Apr 03, 2016 04:53 PM
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
2015 - Empathic Features and Absorption in Fantasy Role-Playing by Administrator — last modified Jun 21, 2017 09:26 AM
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY by Hawke Robinson — last modified Oct 25, 2016 12:00 PM
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
RPG Training Programs by Hawke Robinson — last modified Jun 14, 2016 04:38 PM
The RPG Therapeutics LLC website has updated the section of the site listing training options for "Introduction to RPG Training Series", "Role-Playing Game Advocate", "RPG Facilitator", "Game Master in Education", and "Game Master in Therapy" and "Introduction" series of training and certification programs.
Study Playing RPG for 5 Minutes, "Alignment" Impact on Real-world Behaviors (Computer-based RPG) by admin — last modified Jun 21, 2017 09:37 AM
Though this is a computer-based RPG (Role-Playing Game) study, pending testing with tabletop, it seems possible that it could apply in tabletop RPG, LARP (Live-Action Role-Playing), and maybe even CYOA (Choose Your Own Adventure) forms of RPG as well? I would be interesting to perform the same style study with the other formats to see if the format changes the results (or not). Received 10/26/13; Revision accepted 12/11/13
The Personality of Fantasy Game Players by Hawke Robinson — last modified Apr 29, 2017 03:02 PM
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
Wanna Play? by admin — last modified Jun 21, 2017 09:22 AM
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.

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