You are here: Home / Documents / Primary Archives / 1. Primary List of Documents for Research on RPGs

1. Primary List of Documents for Research on RPGs

by Hawke Robinson published Jun 22, 2015 01:50 PM, last modified Mar 26, 2016 10:06 AM
Here you will find documents other projects (not The RPG Research Project itself), useful for reference.
Archived Documents listed in order by Publication Date by Hawke Robinson — last modified Jan 11, 2016 03:48 PM
This is the "collection" tool that finds all resources with the tag "others' research" and lists them here alphabetically/numerically. This can be any content type, news, blog, page, etc.
List of Peer Reviewed Research by RPG Research Admin — last modified Jan 11, 2016 07:40 PM
This folder contains a list of the documents on the site that have been through peer review. Any documents with the tag "Peer Reviewed", will be shown here.
Documents Sorted by Discipline by RPG Research Admin — last modified Jan 11, 2016 07:40 PM
This folder contains lists of the documents sorted by the discipline(s) under which the work was developed (psychology, sociology, recreation therapy/therapeutic recreation, etc.).
Bio and Neuro Feedback or Monitoring by Hawke Robinson — last modified Sep 17, 2015 07:17 AM
Research related to use of bio & neuro monitoring and/or feedback systems and role-playing games
Sorted by Diagnosis by Hawke Robinson — last modified Jan 18, 2017 03:15 PM
List of research sorted by diagnosis/population/disability.
1988 - An article on ethical role playing gaming by Hawke Robinson — last modified Jan 13, 2016 06:58 PM
Carden, Janet (1988, Fall). Guidelines for RPG play. Familiar, page 18. An article on ethical playing. 1 page.
1989 - Relationship between game playing and personality by RPG Research Admin — last modified Feb 28, 2016 10:53 PM
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
1989 - Ethics of fantasy by Hawke Robinson — last modified Jan 13, 2016 07:01 PM
Hickman, Tracy Raye (1989, July). Ethics of fantasy. Gateways, July 1989, 32-36. Christian fantasy author discusses RPG from both viewpoints. 5 pages. Computer printout of two additional parts, 7 and 8 pages.
1990 - Alienation and the game Dungeons and Dragons by Hawke Robinson — last modified Feb 28, 2016 10:57 PM
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
1986 - Copyrighted Subcultures: Shared Fantasy. by Hawke Robinson — last modified Feb 28, 2016 11:13 PM
Dayan, Daniel (1986). Copyrighted Subcultures: Shared Fantasy... [Book Review] American Journal of Sociology (AJS), 91 (5), March, 1219-1228.
1991 - Relationship of role-playing games to self-reported criminal behaviour. by Hawke Robinson — last modified Feb 28, 2016 11:18 PM
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
1991 - Satanic cult scare by Hawke Robinson — last modified Feb 28, 2016 11:29 PM
Bromley, David G. (1991, May-June). Satanic cult scare.
1992 - Simulating the self by Hawke Robinson — last modified Feb 28, 2016 11:36 PM
Myers, David (1992, November).
1993 - The Impact of Unstructured Games of Fantasy and Role Playing on an Inpatient Unit for Adolescents by Hawke Robinson — last modified Feb 29, 2016 12:42 AM
Ascherman, Lee I. Menninger Clinic, Children's Division, Topeka, KS 66601. Int J Group Psychother. 1993 Jul;43(3):335-44. - The impact of unstructured games of fantasy and role playing on an inpatient unit for adolescents Ascherman, L IView Profile. International Journal of Group Psychotherapy43.3 (Jul 1993): 335-344.
1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä. by Hawke Robinson — last modified Feb 03, 2016 01:02 PM
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
1993 - Role-playing games and the gifted student by Hawke Robinson — last modified Feb 03, 2016 01:03 PM
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
1994 - Munchkin examined by Hawke Robinson — last modified Sep 13, 2015 11:47 PM
Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children by Hawke Robinson — last modified Sep 14, 2015 12:00 AM
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
1994 - Attacks on role-playing games by Hawke Robinson — last modified Sep 15, 2015 03:59 PM
Cardwell, Paul, Jr. (1994, Winter). Attacks on role-playing games. Skeptical Inquirer, 157-166. Overview of the attacks on RPG. 9 small pages.
1994 - Do role-playing games promote crime, satanism and suicide among players as critics claim? by Hawke Robinson — last modified Sep 15, 2015 04:02 PM
Lancaster, Kurt (1994, Fall). Do role-playing games promote crime, satanism and suicide among players as critics claim? Journal of Popular Culture, #23, 67-79. Satanism depends on individual definition, but no evidence for crime and suicide. 13 pages.
1994 - Use of D&D as a therapy for suicidal schizoid by Hawke Robinson — last modified Jan 18, 2017 03:25 PM
Blackmon, Wayne D. (1994, Fall). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48:4, 624-632.
1994 - RPG as auxiliary in psychotherapy by Hawke Robinson — last modified Sep 15, 2015 04:11 PM
Diniz, Omar (1994, May). RPG as auxiliary in psychotherapy. CAR-PGa Newsletter, page 1. Ideas on how RPG can be used in therapy.
1994 - RPG, a Clinical Approach by Hawke Robinson — last modified Sep 15, 2015 04:16 PM
Borges, Silvia (1994). RPG, a Clinical Approach. Bonham, TX: CAR-PGa.
1994 - Role-playing and dyslexia by Hawke Robinson — last modified May 10, 2016 11:15 AM
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
1994 - RPG, a Clinical Approach by Hawke Robinson — last modified Sep 15, 2015 04:22 PM
Author's English translation of speech at Wunderblock Centro de Estudos, Rio de Janeiro. Use of RPG in making contact with and treating street children. 5 pages. Bonham, TX: CAR-PGa.
1995 - Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH by Hawke Robinson — last modified Sep 15, 2015 04:25 PM
Tremlett, Jim (1995, Summer). Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH. Ohio University.
1995 - Married to a mundane by Hawke Robinson — last modified Sep 15, 2015 04:28 PM
Peters, Helen (1995, June). Married to a mundane. CAR-PGa Newsletter, page 2. How to survive marriage when only one is a gamer.
1995 - Circle stands unbroken by Hawke Robinson — last modified Sep 15, 2015 04:31 PM
1995 - Fantasy Role Players: Imagination, Dissociation and Suggestibility. by Hawke Robinson — last modified Sep 15, 2015 04:35 PM
Barnett, Robert C. (1995). Fantasy Role Players: Imagination, Dissociation and Suggestibility. Thesis for M.A. in Psychology, UMI Dissertation Abstracts #MM08877 (http://www.umi.com/hp/Products/Dissertations.html), Ottawa, Ontario, Canada: Carleton University. • e-mail: barnettr@sdhu.moh.gov.on.ca
1995 - ein kreative Medium zur Gewaltprävention? by Hawke Robinson — last modified Sep 15, 2015 04:39 PM
Hübner, Martina (1995). Fantasy-Rollenspiel - ein kreative Medium zur Gewaltprävention? München: Aktion Jungendschutz.
1995 - Walk a mile in someone else's shoes by Hawke Robinson — last modified Feb 03, 2016 01:51 PM
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
1995 - Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers by Hawke Robinson — last modified Sep 15, 2015 04:49 PM
Leeds, Stuart M. (1995). Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers. Cultic Studies Journal 12:2, 148-165.
1995 - Foreign language education and role-playing games by Hawke Robinson — last modified Feb 03, 2016 01:01 PM
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
1995 - Do role-playing games cause aberrant behavior and suicide? by Hawke Robinson — last modified Sep 15, 2015 05:01 PM
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
1995 - Role-playing games: their stigmas and benefits by Hawke Robinson — last modified Sep 15, 2015 05:06 PM
Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode of entertainment that has been misrepresented in the past." 29 pages.
1996 - Classroom games by Hawke Robinson — last modified Feb 03, 2016 01:02 PM
Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.
1996 - How are we going to get out of this? by Hawke Robinson — last modified Sep 17, 2015 02:10 AM
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
1997 - Winning races by Hawke Robinson — last modified Sep 17, 2015 02:13 AM
Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
1997 - Is alignment really necessary? by Hawke Robinson — last modified Sep 17, 2015 05:45 AM
Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
1998 - Personalities of players of Dungeons & Dragons by Hawke Robinson — last modified Jan 18, 2017 03:24 PM
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
1998 - How a straight white upper-middle-class male found gender balance by Hawke Robinson — last modified Sep 17, 2015 05:56 AM
McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more females in RPG.
1998 - Role-play gamers and national guardsmen compared by Hawke Robinson — last modified Sep 17, 2015 05:58 AM
Rosenthal, G.T.; Soper, Barlow; Folse, Earl J.; and Whipple, Gary J. (1998, February). Role-play gamers and national guardsmen compared. Psychological Reports, 82(1), 169-170. No significant differences found. 2 pages.
1998 - Emotional stability pertaining to the game of Vampire by Hawke Robinson — last modified Sep 17, 2015 06:00 AM
Simón, Armando (1998). Emotional stability pertaining to the game of Vampire: the Masquerade. Psychological Reports, 83(2), 732-734. Replication of the results from the 1987 "Emotional stability pertaining to the game of Dungeons & Dragons" report, but modified for Vampire RPG players. 3 small pages.
1999 - Critique of the Satanic and Fantasy Envelopment (SAFE) test by Hawke Robinson — last modified Sep 17, 2015 06:02 AM
Cardwell, Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies Journal, 16:2, 197-203. Critique of the Satanic and Fantasy Envelopment (SAFE) test, which can score a gamer as satanic dabbler strictly for gaming activity, with no satanic features present. Used by Leeds, it produced results quite different from the two standardized tests used in the study. (Belief in God counted as satanic!) 7 small pages.
1999 - New texts and new media in global youth culture: the fantasy roleplaying games. by Hawke Robinson — last modified Sep 17, 2015 06:10 AM
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
1999 - Interaktives Story Telling by Hawke Robinson — last modified Sep 17, 2015 06:13 AM
# Bhatty, Michael (1999). Interaktives Story Telling: Zur historischen Entwicklung und konzeptionellen Strukturierung interaktiver Geschichten. Aachen: Shaker.
2001 - Pathologizing play by Hawke Robinson — last modified Sep 17, 2015 06:15 AM
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
2000 - Dungeons, dragons and gender: role-playing games and the participation of women by Hawke Robinson — last modified Sep 17, 2015 06:24 AM
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
2001 - CAR-PGa Two surveys by Hawke Robinson — last modified Sep 17, 2015 06:27 AM
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages. Document Actions
2002 - Gestalt personalities: a quick sketch about quick sketches by Hawke Robinson — last modified Sep 17, 2015 06:39 AM
Rogers, Brian (2002, November 29). Gestalt personalities: a quick sketch about quick sketches. Pyramid (online) <http://www.sjgames.com/pyramid/login/article.html?id=3132>. 2 pages.
2004 - There's no "I" in "Roleplay" by Hawke Robinson — last modified Sep 17, 2015 06:42 AM
Rogers, Brian (2004, July 2). There's no "I" in "Roleplay". Pyramid (online)<http://www.sjgames.com/pyramid/login/article.html?id=4822>. Separate goals and tasks for each character in a unified team forming a whole. 3 pages.
2004 - Pratique du jeu de rôle auprés d'adolescents by Hawke Robinson — last modified Sep 17, 2015 06:45 AM
Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.
2004 - RPG: deixe a ficção abrir as portas de realidade by Hawke Robinson — last modified Sep 17, 2015 06:49 AM
Marcelo, João (2004). RPG: deixe a ficção abrir as portas de realidade. (online) . RPG in curriculum. 3 pages. Document Actions
2006 - Rollenspieler - das unbekannte Wesen by Hawke Robinson — last modified Sep 17, 2015 06:51 AM
Schwartz, Zwart (2006, July). Rollenspieler - das unbekannte Wesen. Fachhochschule Münster. Quantitative study of other interests of roleplayers. 28 pages.
2006 - Last resort of kings: violence as a storytelling tool by Hawke Robinson — last modified Feb 03, 2016 01:53 PM
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
2007 - An exploratory study on the players of "Dungeons and Dragons" by Hawke Robinson — last modified Sep 17, 2015 06:59 AM
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior by Hawke Robinson — last modified Sep 17, 2015 07:04 AM
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
File PDF document Know-Thy-Avatar-Psychological Science-2014-Yoon-1043-5.pdf by Hawke Robinson — last modified Sep 17, 2015 07:04 AM
1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services by Hawke Robinson — last modified Sep 17, 2015 07:06 AM
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG) by Hawke Robinson — last modified Feb 03, 2016 01:06 PM
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Archives by RPG Research Admin — last modified Jan 11, 2016 07:41 PM
Main archives of research documents, unsorted. Use collections to find sorted and specific lists.
The RPG Research Project Collection by Hawke Robinson — last modified Jan 13, 2016 03:29 PM
Here you will find documents and other files directly from The RPG Research Project, related to research on the effects of role-playing gaming in all formats upon participants, and the potential uses as intervention modalities to achieve educational and therapeutic goals, for regular and special needs populations. This collection also includes program plans, videos, audio files, news postings, blog postings, etc. For just the RPG Research Project essays and presentations, see the following directory: http://rpgresearch.com/documents/rpg-research-project/
2016 - Abstract: Empathic Features and Absorption in Fantasy Role-Playing. by Hawke Robinson — last modified Jan 13, 2016 04:48 PM
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom by Hawke Robinson — last modified Feb 29, 2016 12:03 AM
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, StefanView Profile; Ellefson, OlafView Profile; Sharplin, ScottView Profile. Innovate: Journal of Online Education2.3 (2006): 5.
2008 - Visual Communication Strategies in Interaction. Gestures in Fantasy Role-Playing Games by Hawke Robinson — last modified Feb 29, 2016 12:06 AM
Visual Communication Strategies in Interaction. Gestures in Fantasy Role-Playing Games. Alternate title: Visuelle Kommunikationsstrategien im Zusammenspiel. Gestik im Fantasy-Rollenspiel Herbrik, RegineView Profile; Rohl, Tobias. Sozialersinn: Zeitschrift fur hermeneutische Sozialforschung 2 (2008): 237-265.
2004 - Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing by Hawke Robinson — last modified Feb 29, 2016 12:07 AM
2011 - A literature review on trust, privacy concern and identity construction in social networking sites and online fantasy role-playing games by Hawke Robinson — last modified Feb 29, 2016 12:09 AM
A literature review on trust, privacy concern and identity construction in social networking sites and online fantasy role-playing games Ertan, Ash; Medeni, TunçView Profile. International journal of e-business and e-government studies3.2 (Jul 2011): 21-30.
2011 - The evolution of fantasy role-playing games by Hawke Robinson — last modified Feb 29, 2016 12:10 AM
The evolution of fantasy role-playing games Tresca, Michael J. Jefferson NC: McFarland & Company, 2011.
2011 - Fantasy Seed Company: A Role Playing Game for Plant Breeding Courses by Hawke Robinson — last modified Feb 29, 2016 12:11 AM
Fantasy Seed Company: A Role Playing Game for Plant Breeding Courses Hague, Steve S.View Profile. Journal of Natural Resources and Life Sciences Education40 (2011): 168-171.
2008 - Mapping the imaginarymaps in fantasy role-playing games by Hawke Robinson — last modified Feb 29, 2016 12:12 AM
Mapping the imaginarymaps in fantasy role-playing games Röhl, Tobias; Herbrik, RegineView Profile. Forum qualitative social research9.3 (2008).
2010 - Fantasy role play and computer games. Historical interplay and psychological meaning by Hawke Robinson — last modified Feb 29, 2016 12:12 AM
Fantasy role play and computer games. Historical interplay and psychological meaning Alternate title: Fantasy-Rollenspiele und Computerspiele. Historische Wechselwirkungen und psychologische Bedeutung Janus, Ulrich; Janus, Ludwig. Psychosozial122.4 (2010): 101-108.
1986 - Fantasy Role-Playing for Mutual Aid in Children's Groups: A Case Illustration by Hawke Robinson — last modified Feb 29, 2016 12:14 AM
Fantasy Role-Playing for Mutual Aid in Children's Groups: A Case Illustration Zayas, Luis HView Profile; Lewis, Bradford HView Profile. Social Work with Groups9.1 (Apr 1986): 53-66.
2010 -Virtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games by Hawke Robinson — last modified Feb 29, 2016 12:14 AM
Virtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games Graham, Kerrie LewisView Profile. American Journal of Play3.1 (2010): 106-125.
1984 - Shared Fantasy: Role-Playing Games as Social Worlds by Hawke Robinson — last modified Oct 21, 2016 09:46 AM
Shared Fantasy: Role-Playing Games as Social Worlds MacAloon, John J. Contemporary Sociology13.2 (Mar 1984): 151-154.
1995 - Role Playing Games and the Gifted Student. by Hawke Robinson — last modified Feb 29, 2016 12:17 AM
Role Playing Games and the Gifted Student. Cardwell, PaulView Profile. Gifted Education International11.1 (1995): 39-46.
2001 - The fantasy role-playing game: a new performing art by Hawke Robinson — last modified Feb 29, 2016 12:17 AM
The fantasy role-playing game: a new performing art Mackay, DanielView Profile. Jefferson NC: McFarland, 2001.
2009 - Learning in the Virtual World: The Pedagogical Potentials of Massively Multiplayer Online Role Playing Games by Hawke Robinson — last modified Feb 29, 2016 12:19 AM
Learning in the Virtual World: The Pedagogical Potentials of Massively Multiplayer Online Role Playing Games Yu, Tao Wang. International Education Studies2.1 (February 2009): 32-38.
2011 - "It's like my life but more, and better!" -- Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play by Hawke Robinson — last modified Feb 29, 2016 12:20 AM
"It's like my life but more, and better!" -- Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play Crowe, NicView Profile. International Journal of Adolescence and Youth16.2 (2011): 201-223.
2012 - Dungeons, dragons, and digital denizens: the digital role-playing game by Hawke Robinson — last modified Feb 29, 2016 12:21 AM
Dungeons, dragons, and digital denizens: the digital role-playing game Voorhees, GeraldView Profile; Call, Josh; Whitlock, Katie. New York, London: Continuum, 2012.
2011 - A study on the goal value for massively multiplayer online role-playing games players by Hawke Robinson — last modified Feb 29, 2016 12:22 AM
A study on the goal value for massively multiplayer online role-playing games players Lin, Yu-Ling; Lin, Hong-Wen. Computers in Human Behavior27.6 (Nov 2011): 2153-2160.
2015 - Live Action Role-Playing Games: Reconciling Rules and Fiction by Hawke Robinson — last modified Feb 29, 2016 12:24 AM
Live Action Role-Playing Games: Reconciling Rules and Fiction Alternate title: Un jeu qui reconcilie les regles et la fiction : le jeu de roles grandeur nature Kapp, Sebastien. La Revue du MAUSS1.45 (0, 2015): 91-103.
2010 - From MMORPG to a Classroom Multiplayer Presential Role Playing Game by Hawke Robinson — last modified Feb 29, 2016 12:26 AM
From MMORPG to a Classroom Multiplayer Presential Role Playing Game Susaeta, Heinz; Jimenez, FelipeView Profile; Nussbaum, MiguelView Profile; Gajardo, Ignacio; Andreu, Juan JoseView Profile; et al. Educational Technology & Society13.3 (2010): 257-269.
2010 - 'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game by Hawke Robinson — last modified Feb 29, 2016 12:27 AM
'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game Feltmate, DavidView Profile. Journal of Contemporary Religion25.3 (Oct 2010): 363-377.
2009 - Identity play among live action role players: Constructing, performing, and managing fantasy identities by Hawke Robinson — last modified Feb 29, 2016 12:28 AM
Identity play among live action role players: Constructing, performing, and managing fantasy identities Baxter, Nicholas M. ProQuest, Ann Arbor MI, 2009. AAI1465303.
1993 - The personality of fantasy game players by Hawke Robinson — last modified Feb 29, 2016 12:29 AM
The personality of fantasy game players Douse, N A; McManus, I CView Profile. British Journal of Psychology84.4 (Nov 1993): 505-509.
1984 - Educational Adventure Games. by Hawke Robinson — last modified Feb 29, 2016 12:31 AM
Educational Adventure Games. Williams, Fred D..
2009 - Exploring User Experiences as Predictors of MMORPG Addiction by Hawke Robinson — last modified Feb 29, 2016 12:32 AM
Exploring User Experiences as Predictors of MMORPG Addiction Hsu, Shang HwaView Profile; Wen, Ming-Hui; Wu, Muh-Cherng. Computers & Education53.3 (November 2009): 990-999.
2012 - Race-Based Fantasy Realm: Essentialism in the World of Warcraft by Hawke Robinson — last modified Feb 29, 2016 12:33 AM
Race-Based Fantasy Realm: Essentialism in the World of Warcraft Monson, Melissa JView Profile. Games and Culture7.1 (Jan 2012): 48-71.
1987 - Emotional Stability Pertaining to the Game of Dungeons & Dragons. by Hawke Robinson — last modified Feb 29, 2016 12:34 AM
Emotional Stability Pertaining to the Game of Dungeons & Dragons. Simon, ArmandoView Profile. Psychology in the Schools24.4 (1987): 329-332.
2010 - Reflections on Play, Pedagogy, and "World of Warcraft" by Hawke Robinson — last modified Feb 29, 2016 12:36 AM
Reflections on Play, Pedagogy, and "World of Warcraft" Pirius, Landon K.; Creel, Gill. EDUCAUSE Quarterly33.3 (2010): 12.
1982 - Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100. by Hawke Robinson — last modified Feb 29, 2016 12:37 AM
Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100. Ervin-Tripp, Susan M.View Profile; Southwest Educational Development Lab., Austin, TX.. November 1982: 38
1996 - MUDs, MOOs, MUSHes and More: Using Text-Based Virtual Worlds To Teach Communication. by Hawke Robinson — last modified Feb 29, 2016 12:38 AM
MUDs, MOOs, MUSHes and More: Using Text-Based Virtual Worlds To Teach Communication. Tolhuizen, James H.View Profile.
1994 - Therapeutic applications of commercially available computer software by Hawke Robinson — last modified Feb 29, 2016 12:39 AM
Therapeutic applications of commercially available computer software Favelle, G K. Computers in Human Services11.1/2 (1994): 151-158.
2012 - There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons by Hawke Robinson — last modified Feb 29, 2016 12:41 AM
There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons Gillespie, GregView Profile; Crouse, Darren. Games and Culture7.6 (Nov 2012): 441-470.
1977 - Role playing in social simulation games: A study of the effects of several gaming techniques upon attitudes toward racial and ethnic minority groups. by Hawke Robinson — last modified Feb 29, 2016 12:43 AM
Role playing in social simulation games: A study of the effects of several gaming techniques upon attitudes toward racial and ethnic minority groups. Authors: Renneker, James L., U Texas, Austin.
1981 - Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions. by Hawke Robinson — last modified Feb 29, 2016 12:44 AM
Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions. Authors: Biever, Joan L., U Notre Dame.
1991 - Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil? by Hawke Robinson — last modified Feb 29, 2016 12:45 AM
Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil? Parent Book Series: Social institutions and social change Authors: Martin, Daniel, U Minnesota, Doctoral Candidate, MN, US Fine, Gary Alan
1998 - Role-play games and National Guardsmen compared. by Hawke Robinson — last modified Feb 29, 2016 12:48 AM
Role-play games and National Guardsmen compared. Authors: Rosenthal, Gary T., Nicholls State U, Dept of Psychology & Counselor Education, Thibodaux, LA, US Soper, Barlow Folse, Earl J. Whipple, Gary J. Source: Psychological Reports, Vol 82(1), Feb, 1998. pp. 169-170.
Sorted by Population by Hawke Robinson — last modified Jan 18, 2017 03:55 PM
Find content with tags related to the population. This collection sorts by Population: <term>

Document Actions