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by Hawke Robinson published 2018/09/04 00:08:09 GMT+0, last modified 2018-09-08T23:01:05+00:00
Teaching with Dungeons & Dragons
by Hawke Robinson — last modified Sep 08, 2018 11:01 PM

Gamify the classroom using Dungeons and Dragons While we've seen the undisputed successes of programs like Reacting to the Past and Classcraft, we've been looking to craft and devise a classroom experience that brings together questing and leveling systems that also encourage full-text immersion while promoting self-awareness, social efficacy, agency, and team-building skills. Naturally, we've turned to Dungeons and Dragons in education, a role-playing classic that inspires world-building around your content areas and allows the students to interact within the text itself, as opposed to the typical third person point-of-view.

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